VIRTUAL REALITY (VR) INSIGHTS

Welcome to our Insights Hub for the world of Virtual Reality (VR), where digital experiences transport users into entirely new environments. From gaming and training to virtual travel and social experiences, VR is changing how we learn, explore, and connect. Discover the latest advancements and how this technology is shaping different industries.

Virtual Reality Insights Page - VR Racing Game for Lenovo and Formula 1
What is Virtual Reality

What is Virtual Reality?

Virtual Reality (VR) is a fully immersive digital experience that places users inside a simulated environment. Unlike Augmented Reality (AR), which overlays digital elements onto the real world, VR creates a completely new world that users can see and interact with through a headset. Whether it’s exploring a fantasy landscape, training in a high-risk scenario, or attending a virtual concert, VR allows people to experience things as if they were truly there.

How Exactly Does VR Work

How Exactly Does VR Work?

VR works by using a headset equipped with high-resolution displays, motion tracking, and 3D audio to create a fully immersive experience. The headset covers your field of view, replacing the real world with a virtual one. Sensors track head and body movements, adjusting the perspective in real time, while hand controllers allow interaction with the virtual environment. Advanced systems include haptic feedback, which simulates touch and motion for a more lifelike experience.

What is VR Used For

What is VR Used For?

VR has a wide variety of applications across both enterprise and consumer use cases from training to gaming. Today, VR is most widely used in gaming with more than 100M owning a VR headset for personal use. In education and training, VR is used to safely simulate real-world training for industries like manufacturing, utilities, military, medicine, and retail. In healthcare, it aids in therapy, rehabilitation, and surgical planning by simulating scenarios or visualizing complex procedures. Architecture and design professionals use VR to create and explore 3D models of buildings or products before they are built. VR also has diverse applications across many other industries.

Virtual Reality for Events: How to Stand Out and Captivate Your Audience

Virtual Reality for Events: How to Stand Out and Captivate Your Audience

Virtual Reality has emerged as a powerful solution, giving event planners and marketers the ability to captivate audiences through immersive, interactive experiences. Whether you're aiming to impress stakeholders, educate attendees, or showcase a product in a bold new way, VR can elevate your booth value like no other.

Omead Sinai

March 27th, 2025

Glossary

Strengthen your VR knowledge with these key terms.

VR Headset

VR Headset

A VR headset is a wearable computing device that covers your eyes and allows you to experience virtual worlds. Inside the headset, there are screens that display digital environments, making it feel like you are inside a completely new space. 

Six Degrees of Freedom (6DoF)

Six Degrees of Freedom (6DoF)

Six Degrees of Freedom (6DoF) means you can move freely in VR, just like in real life. You can step forward, backward, left, right, up, and down, and also turn your head in any direction. This level of movement makes VR feel more realistic and interactive, allowing you to explore virtual spaces naturally. 

Haptic Feedback

Haptic Feedback

Haptic feedback is a technology that lets you feel sensations in VR. It is usually built into controllers, gloves, or even special suits. For example, if you pick up an object in VR, your controller might vibrate slightly to make it feel like you’re really holding something. In games, if you get hit or touch a surface, you might feel a tap or pulse in the controller. This makes VR more immersive and realistic by adding the sense of touch.

Latency

Latency

Latency is the delay between your movement and the VR system’s response. If you turn your head in real life, you expect the VR world to move instantly. But if there is a delay (latency), it can feel unnatural or cause motion sickness. The lower the latency, the smoother and more realistic the experience feels. Most VR systems aim for very low latency to make movements feel natural and prevent discomfort.

Field of View (FoV)

Field of View (FoV)

This is how much of the VR world you can see at once while wearing a headset. In real life, your eyes can see a wide area around you, and the wider the field of view in VR, the more natural it feels. A narrow field of view can make VR feel like you’re looking through a small window, while a wider field of view makes it feel more immersive and lifelike.

Motion Tracking

Motion Tracking

Motion tracking allows the VR system to follow your movements in real life and reflect them in the virtual world. It works by using cameras, sensors, or built-in tracking technology inside the headset. If you move your head, hands, or even walk around, the system detects your movements and updates what you see and do in VR in real-time. This makes interactions in VR feel natural and responsive.

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